EQUIPMENT AND ARMOR
By default, Cyber Shards is a Heroic level campaign providing the default 4,000 coins (in this case, they are called marks) starting money. In addition, Benefits such as Authority (OPs x30), Family (OPs x40), Resources (OPs x 100), and of course Wealth (OPs x 500) can add to this amount, as per the usual Shards rules. Equipment should be purchased using this beginning money, or the money can be stashed away for use later. If you think your character should start with equipment they could not normally afford, check with the GM to see if you can start with the item anyway.
Item | Notes |
Cost in marks
|
Air Filter | Filters pollution and poisons. Lasts one week of normal use in a smoggy city. |
10
|
Aqua Gill | Breathe underwater for 1 hour. Highly compact, not much more than head gear. |
500
|
Anti-Flash Sunglasses | 5 Flash Defense vs. Sight |
500
|
Binoculars | 20x |
100
|
Bug Detector | Transmitters w/in 10 m |
400
|
Camouflage Clothing | Comes in Urban, Desert, Forest, Jungle and Winter |
100
|
Crystal Chips | Stores data, music, video. Read and write. Stores 10 hours of Audio and Video. |
5
|
Cyber Repair Kit | Gas soldering/cutting torch, solder, wire, standard replacement ICs |
50
|
Digital Camera | Still or Motion, 2 hours on battery (use Crytal chips and multiple batteries for full 10 hour record time. |
500
|
First Aid Kit | Required to Bind Wounds |
10
|
Hand Lamp | LED 100,000 hour flashlight (each cell) |
20
|
Lighter |
2
|
|
Med Scanner | +3 to First Aid |
300
|
Night Vision Scope | See at night |
400
|
Nylon Rope | 100m, 200kg max load |
100
|
Portable Deck | (Computer) |
1000
|
Power Cell | Battery. One battery fits all. |
25
|
Radio | 2-way Headset with a range of 10 km |
200
|
Remote Ear ("Bug") | 2 km transmitting range |
600
|
Skis |
200
|
|
Snowshoes |
100
|
|
Standard Toolset | Basic mechanic's tools |
100
|
Stim Patch | 5D6 Aid to Stun, 1 use |
250
|
Tent | (4-man) |
100
|
Tool Knife | Various fold-out small tools in a pocket-sized knife |
50
|
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ARMOR
|
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Item | Notes |
Cost in Marks
|
Armored Jacket | 14 Armor, Locations, 7-13 |
1800
|
Armored Longcoat | 14 Armor, Locations 7-16 |
2500
|
Armor Weave Boots | 8 Armor, Feet only. Locations 17-18 |
200
|
Armor Weave Gloves | 8 Armor, Hands only. Location 6 |
150
|
Armor Weave Pants | 8 Armor, Location 14-16 |
300
|
Armor Weave Shirt | 8 Armor, Locations 7-13 |
500
|
Rigid Ballistic Armor (RBA) | 18 Armor. Often used by Police, Coporate Security and mercenaries. Includes helmet and boots, all locations. |
7000
|