ATTACK SKILLS - All allowed, although some are quite archaic for the futuristic CyberShards setting. In addition, the following skills can be purchased:
- Hand Guns (TEC)
- Rifles (TEC)
- Machine Guns (TEC)
- Energy Guns and Stunners (TEC)
- Heavy Weapons (TEC)
DEFENSE SKILLS - All allowed.
INTERPERSONAL SKILLS - All allowed but Courtier. Replace this one with Etiquette which is essentially the same thing, but more up to date for this setting.
KNOWLEDGE SKILLS
- The following existing skills are allowed: Expertise, General Knowledge, History, Language, Lengend Lore, Mindwalk Lore, Politics, Psionics Lore, Research.
- In addition, you may add any of the following new skills: Computer Literacy (INT), Cybernetics (INT), Electronics (INT), Medicine (INT), Science {Choose a Discipline} (INT), Surgery (INT)
PSYCHIC SKILLS
NATURAL SKILLS - All
PHYSICAL SKILLS - All. You may also use any of the following:
- Diving (TEC)
- Driving [Wheeled] (TEC)
- Driving [Hovercar] (TEC)
- Driving [Boats] (TEC)
- Parachuting (TEC)
- Piloting [Aircraft] (TEC)
- Piloting [Spacecraft] (TEC)
- Piloting [Helicopter/VTOL] (TEC)
- Piloting [Weapon Frame] (TEC)
PROFESSIONAL SKILLS - All. Plus you may choose from the following:
- Electronic Tracking (INT or TEC)
- Demolitions (TEC)
- Hacking (INT)
- Mechanics (TEC)
- Programming (INT)
- Security Systems (INT or TEC)
ROGUE SKILLS - All.
SPECIAL SKILLS - All.