MAGIC ITEMS FOR THE HERO SYSTEM

Fantasy Hero Magical Artifacts Adapted From Various Role-Playing Settings

11 Crossbow of Kings: (Total: 56 Active Cost, 11 Real Cost) RKA 2d6-1, No Range Modifier (+1/2) (37 Active Points); Independent (-2), OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 7) plus +3 with Ranged Combat (15 Active Points); Independent (-2), OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 3) plus Rapid Archery (4 Active Points); Independent (-2), OAF Bulky (-1 1/2) (Real Cost: 1) [Notes: From Arduin]
11 Dragon Shield: (Total: 65 Active Cost, 11 Real Cost) Armor (10 PD/10 ED) (30 Active Points); Independent (-2), OAF Bulky (-1 1/2), only stops attacks the shield can be interposed between or deflected with (-1), only stops fire, cold, acid, electricity (-1/2), Real Armor (-1/4) (Real Cost: 5) plus +4 with DCV (20 Active Points); Independent (-2), OAF Bulky (-1 1/2), only stops attacks the shield can be interposed between or deflected with (-1), Real Weapon (-1/4) (Real Cost: 3) plus HA +3d6 (15 Active Points); Independent (-2), OAF Bulky (-1 1/2), Linked (Large Shield; -1/2), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) (Real Cost: 3) [Notes: From NWN]
14 Dragon Slippers: (Total: 59 Active Cost, 14 Real Cost) +3 DEX (9 Active Points); Independent (-2), OIF Fragile (-3/4), Linked (Armor; -1/2) (Real Cost: 2) plus +25 Mental Defense (127 points total) (25 Active Points); Independent (-2), OIF Fragile (-3/4), Linked (Armor; -1/4) (Real Cost: 6) plus Knockback Resistance -5" (10 Active Points); Independent (-2), OIF Fragile (-3/4), Linked (Armor; -1/2) (Real Cost: 2) plus Armor (5 PD/5 ED) (15 Active Points); Independent (-2), OIF Fragile (-3/4), Real Armor (-1/4) (Real Cost: 4) [Notes: From NWN]
3 Earring of Alignment Detection: Detect A Single Thing 18- (Unusual Group), Discriminatory (11 Active Points); Independent (-2), IIF Fragile (-1/2)
5 Earring of Understanding: Universal Translator 18- (23 Active Points); Independent (-2), allows user to understand, but not to speak (-1), IIF Fragile (-1/2)
7 Elixir of Health: Dispel 15d6, Variable SFX (Limited Group of SFX; Various diseases, poisons, and other illnesses; +1/4) (56 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), IIF Fragile (-1/2)
7 Elixir of Life: Healing 4d6, Resurrection (60 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), can restore negative body up to 20% of original (-1/2), IIF Fragile (-1/2)
7 Golden Centaur Salve: Healing 6d6 (60 Active Points); 4 Charges which Never Recover (-3), Independent (-2), Only heals animals or monsters (-1), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2) [Notes: From Arduin]
11 Hawk Helm: (Total: 52 Active Cost, 11 Real Cost) IR Perception (Sight Group) (5 Active Points); Independent (-2), OIF Fragile (-3/4) (Real Cost: 1) plus +3 versus Range Modifier for Sight Group (5 Active Points); Helm Mods (-2 3/4) (Real Cost: 1) plus +6 EGO (12 Active Points); Helm Mods (-2 3/4), Linked (Mental Defense; -1/2) (Real Cost: 3) plus +30 Mental Defense (127 points total) (30 Active Points); Helm Mods (-2 3/4), Only vs fear and presence attacks (-1) (Real Cost: 6) [Notes: From Arduin]
10 Helm of War: (Total: 40 Active Cost, 10 Real Cost) +5 STR (5 Active Points); Helm Mods (-2 3/4) (Real Cost: 1) plus +3 DEX (9 Active Points); Helm Mods (-2 3/4) (Real Cost: 2) plus +3 BODY (6 Active Points); Helm Mods (-2 3/4) (Real Cost: 2) plus Combat Sense (Sense) (20 Active Points); Helm Mods (-2 3/4) 18- (Real Cost: 5)
9 Helm of the Sea King: (Total: 32 Active Cost, 9 Real Cost) LS (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (8 Active Points); Helm Mods (-2 3/4) (Real Cost: 2) plus Swimming +15" (27" total), Reduced Endurance (0 END; +1/2) (22 Active Points); Helm Mods (-2 3/4), Linked (Water Breathing; -1/4) (Real Cost: 5) plus Environmental Movement (no penalties on) (Real Cost: 2) [Notes: From Arduin]
10 Horseshoes of Poseidon: Flight 18", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (51 Active Points); Independent (-2), allows horses to run accross any liquid as if it were dry land (-1 1/2), OIF (-1/2) [Notes: From Arduin]
9 Javelin of Distance: (Total: 26 Active Cost, 9 Real Cost) RKA 1d6+1 (20 Active Points); 6 Charges which Never Recover (-2 3/4), Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 3) plus +3 with any single attack (Real Cost: 6)
15 Mirror Shield: (Total: 77 Active Cost, 15 Real Cost) Armor (14 PD/14 ED) (42 Active Points); Independent (-2), OAF Bulky (-1 1/2), only stops spells the shield can be interposed between or deflected with (-1) (Real Cost: 8) plus +4 with DCV (20 Active Points); Independent (-2), OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 4) plus HA +3d6 (15 Active Points); Independent (-2), OAF Bulky (-1 1/2), Hand-To-Hand Attack (-1/2), Linked (Large Shield; -1/2), Real Weapon (-1/4) (Real Cost: 3) [Notes: From NWN]
12 Misty boots of silent speed: (Total: 51 Active Cost, 12 Real Cost) Invisibility to Hearing Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), OIF Fragile (-3/4), Linked (Flight; -1/2) (Real Cost: 3) plus Flight 12", Reduced Endurance (0 END; +1/2) (36 Active Points); Independent (-2), OIF (-1/2), Surface Flight (-1/2) (Real Cost: 9) [Notes: From Arduin]
5 Sunbolt Javelins: RKA 2d6-1, No Range Modifier (+1/2) (37 Active Points); 6 Charges which Never Recover (-2 3/4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4)
8 Bracer of Elemental Deflection: Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); Independent (-2), only deflects elemental attacks targeted directly at caster (-1), OIF Fragile (-3/4) [Notes: From Rolemaster]
4 Chimes of Communication: Mind Link , One Specific Mind, Any dimension, No LOS Needed (25 Active Points); Independent (-2), can only communicate with coded sounds (-2), both parties must have 1 chime of that specific set (-1), OIF Fragile (-3/4) [Notes: From Rolemaster]
12 Circlet of Leadership: (Total: 27 Active Cost, 12 Real Cost) +10 PRE (10 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3) plus +3 with single Characteristic Roll (Real Cost: 6) plus Inspire (11 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3) [Notes: From Rolemaster]
1 Flare Arrow: Hearing Group Images Increased Size (4" radius; +1/2) (7 Active Points); 12 Charges which Never Recover (-2 1/4), Independent (-2), OAF Fragile (-1 1/4), Only To Create Light (-1) [Notes: From Rolemaster]
12 Hurmgars Chain: (Total: 48 Active Cost, 12 Real Cost) Armor (6 PD/6 ED) (18 Active Points); Independent (-2), Cannot be worn with other armor (-1/2), IIF Fragile (-1/2) (Real Cost: 4) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Necklace mods (-3) (Real Cost: 4) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Necklace mods (-3) (Real Cost: 4) [Notes: From Rolemaster]
10 Kings Flagon: Dispel All poisons found in cup 10d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), OIF Fragile (-3/4), No Range (-1/2), Real Weapon (-1/4) [Notes: From Rolemaster]
6 Lamp of Shadows: Summon 4 186-point Shadows (47 Active Points); 1 Charge (-2), Independent (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), OIF Fragile (-3/4), shadows disapear 10 minutes after arriving (-1/2), Antagonistic Annoyed (-1/4) [Notes: From Rolemaster]
6 Ogre Sack: Summon 2 143-point 2 Ogres, Friendly (+1/4) (42 Active Points); Independent (-2), 3 Charges which Recover every 1 Week (-1 3/4), must wait 1 month to recover if killed in ogre form (-1/2), can be summoned for 15 minutes each charge (-1/2), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2) [Notes: From Rolemaster]
7 Robes of the Elements: (Total: 34 Active Cost, 7 Real Cost) Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF Fragile (-3/4), Real Armor (-1/4) (Real Cost: 2) plus Custom Talent (16 Active Points); Independent (-2), only deflects elemental attacks targeted directly at caster (-1), OIF Fragile (-3/4) 14- (Real Cost: 3) plus +3 with any three related Skills (9 Active Points); Robe Mods (-3) (Real Cost: 2) [Notes: From Rolemaster, restricted to elemental Mages]
4 Saddle of the Horse Lords: (Total: 12 Active Cost, 4 Real Cost) TF: Camels, Equines (2 Active Points); Independent (-2), OIF Fragile (-3/4) (2 Active Points); Independent (-2), OIF Fragile (-3/4) (Real Cost: 1) plus Riding 17- (9 Active Points); Saddle mods (-2 3/4) (Real Cost: 2) plus WF: Lances (Real Cost: 1) [Notes: From Rolemaster]
8 Screaming Arrow: (Total: 51 Active Cost, 8 Real Cost) RKA 1d6+1 (20 Active Points); 12 Charges which Never Recover (-2 1/4), OAF Fragile (-1 1/4), Real Weapon (-1/4) (Real Cost: 4) plus Mind Control 3 1/2d6, Area Of Effect Nonselective Target (8" Line; +3/4) (31 Active Points); 12 Charges which Never Recover (-2 1/4), Independent (-2), OAF Fragile (-1 1/4), Linked (RKA; -1/4) (Real Cost: 4) [Notes: From Rolemaster]
23 Staff of Ice: (Total: 135 Active Cost, 23 Real Cost) HA +4d6 (20 Active Points); Independent (-2), Required Hands Two-Handed (-1/2), OIF (-1/2), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus +3 with HTH Combat (15 Active Points); Staff Mods (-3 1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Staff Mods (-3 1/2), Only stops fire attacks (-1), Linked (Quarterstaff; -1/4) (Real Cost: 5) plus Change Environment 4" radius, -10 Temperature Level Adjustment, Varying Combat Effects (52 Active Points); Staff Mods (-3 1/2), 2 Charges (-1 1/2), Extra Time (Full Phase, -1/2), Linked (Quarterstaff; -1/4) (Real Cost: 8) plus EB 3 1/2d6 (18 Active Points); Staff Mods (-3 1/2), Linked (Quarterstaff; -1/2), No Range (-1/2) (Real Cost: 3) [Notes: From Rolemaster]
9 Tooth of Shark Form- Hammerhead Shark: Multiform (211 Character Points in the most expensive form) (Instant Change) (47 Active Points); Independent (-2), must wait equal to 10 times time spent in form before using again (-1), IIF Fragile (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: From Rolemaster]
5 Trackers Ring: (Total: 18 Active Cost, 5 Real Cost) +2 PER with all Sense Groups (6 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 2) plus +3 with any three related Skills (9 Active Points); Ring Mods (-2 1/2) (Real Cost: 2) plus Bump Of Direction (3 Active Points); Ring Mods (-2 1/2) (Real Cost: 1) [Notes: From Rolemaster]
3 Fire Arrows: EB 3 1/2d6 (18 Active Points); 12 Charges which Never Recover (-2 1/4), Independent (-2), OAF Fragile (-1 1/4), Real Weapon (-1/4) [Notes: From NWN]
3 Lightning Arrows: EB 3 1/2d6 (18 Active Points); Arrow Mods (-3 1/2), 12 Charges which Never Recover (-2 1/4) [Notes: From NWN]
26 Ring of Resistance to Breath Weapons: (Total: 120 Active Cost, 26 Real Cost) Desolidification (affected by Dragons Breath), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), Only stops non dragon breath weapons (-1 1/2), IIF Fragile (-1/2) (Real Cost: 12) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), Only stops dragon breath weapons (-1), IIF Fragile (-1/2) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), Only stops dragon breath weapons (-1), IIF Fragile (-1/2) (Real Cost: 7)
15 Ring of Silence: (Total: 60 Active Cost, 15 Real Cost) Invisibility to Hearing Group (10 Active Points); Independent (-2), IIF Fragile (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3) plus Suppress All Sounds 10d6 (50 Active Points); Independent (-2), IIF Fragile (-1/2), No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 12)
4 Ring of Survival: (Total: 13 Active Cost, 4 Real Cost) LS (Eating Character does not eat), 64 Continuing Charges lasting 1 Day each which Never Recover (+0) (3 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 1) plus LS (Self-Contained Breathing), 64 Continuing Charges lasting 1 Hour each which Never Recover (+0) (10 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3)
18 Ring of Thunder: EB 8d6, Personal Immunity (+1/4), Explosion (+1/2), Nonselective Target (-1/4) (60 Active Points); 64 Charges which Never Recover (-1 1/2), No Range (-1/2), No H20 (-1/4)
13 Ring of Windwarding: Dispel Wind spells and wind effects 10d6, Area Of Effect Nonselective Target (One Hex; +1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Ring Mods (-2 1/2), No Range (-1/2)
9 Ring of the Ram: EB 6d6, Area Of Effect Nonselective Target (One Hex; +1/4) (37 Active Points); Independent (-2), IIF Fragile (-1/2), 64 Charges (Recovers Under Limited Circumstances; -1/2), Limited Range (5"; -1/4)
16 Rod of Flailing: (Total: 82 Active Cost, 16 Real Cost) HKA 2d6-1 (3d6+1 w/STR) (25 Active Points); Independent (-2), OIF Fragile (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 5) plus +3 with HTH Combat (15 Active Points); Independent (-2), OAF Fragile (-1 1/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 3) plus Follow-Through Attack (10 Active Points); Independent (-2), OAF Fragile (-1 1/4), Linked (Doubleheaded horsemans flail; -1/2) (Real Cost: 2) plus +4 with All Combat, 64 Charges (Recovers Under Limited Circumstances; +0) (32 Active Points); Independent (-2), OAF Fragile (-1 1/4), Required Hands Two-Handed (-1/2), Linked (Doubleheaded horsemans flail; -1/4) (Real Cost: 6)
27 Rod of Generalship: (Total: 159 Active Cost, 27 Real Cost) +2 with All Combat, Usable By Other (+1/4), Area Of Effect (256" Radius; +2 3/4) (64 Active Points); Independent (-2), 1 Charge (-2), OAF Fragile (-1 1/4) (Real Cost: 10) plus +18 Mental Defense (127 points total), Usable By Other (+1/4), Area Of Effect (256" Radius; +2 3/4) (84 Active Points); Independent (-2), OAF Fragile (-1 1/4), only affects morale of troops (-1), 1 Continuing Charge lasting 5 Minutes (-3/4) (Real Cost: 14) plus Inspire (11 Active Points); Independent (-2), 1 Continuing Charge lasting 5 Minutes (-3/4) (Real Cost: 3)
10 Rod of Lightning: EB 6d6, Area Of Effect (12" Line; +1) (60 Active Points); Independent (-2), 3 Charges (-1 1/4), OAF Fragile (-1 1/4), No H20 (-1/4), Incantations (-1/4)
23 Rod of Onnwal: Change Environment 16" radius, -10" of any one mode of Movement, -3 OCV, Long-Lasting 1 Hour, Multiple Combat Effects, Varying Combat Effects, 64 Charges (Recovers Under Limited Circumstances; +0) (92 Active Points); Independent (-2), only to prevent wind damage and wind elemental attacks (-1)
26 Tikas Ring: (Total: 100 Active Cost, 26 Real Cost) +2 with DCV (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +10 Mental Defense (127 points total) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus PowD (10 points) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +2 with a group of similar Skills (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7) [Notes: Unique Item]
12 Alchemy Jug: Minor Transform 5d6 (water to a list of other chemicals), Variable SFX (Limited Group of SFX; +1/4) (62 Active Points); Independent (-2), Custom Modifier (can only pour 1 kind of liquid per day; -1), OIF Fragile (-3/4), 8 Charges (-1/2)
16 Amulet of Life Protection: (Total: 75 Active Cost, 16 Real Cost) +40 Mental Defense (127 points total) (40 Active Points); Independent (-2), Only vs possesion attempts, psionic crush or blast (-1), IIF Fragile (-1/2) (Real Cost: 9) plus PowD (35 points) (35 Active Points); Independent (-2), Only vs possesion attempts, psionic crush or blast (-1), Linked (Mental Defense; -1/2), IIF Fragile (-1/2) (Real Cost: 7)
19 Amulet of Proof aganst Location: Invisibility to Sight, Mental and Hearing Groups and Detect , Sight sound group portion is only vs scrying and clairvoyance (+0), Persistent (+1/2), Reduced Endurance (0 END; +1/2) (66 Active Points); Independent (-2), IIF Fragile (-1/2)
11 Amulet of the Planes: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Any upper level of the outer planes (+0), Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), IIF Fragile (-1/2), Gestures (-1/4), Incantations (-1/4)
4 Boots of Elvenkind: Invisibility to Hearing Group , Persistent (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Independent (-2), only to mask the sounds of movement (-1), IIF Fragile (-1/2)
7 Boots of Levitation: Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), Levitation (-1/2), IIF Fragile (-1/2)
8 Cloak of Elvenkind: Invisibility to Sight Group , Persistent (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Independent (-2), OIF Fragile (-3/4), Only When Not Attacking (-1/2), Chameleon (-1/2)
11 Longsword +4 Defender: (Total: 45 Active Cost, 11 Real Cost) HKA 1 1/2d6 (3d6+1 w/STR) (25 Active Points); Sword Limitations (-3 1/4) (Real Cost: 6) plus +4 with HTH Combat (20 Active Points); Sword Limitations (-3 1/4) (Real Cost: 5)
3 Ring of X-Ray Vision: N-Ray Perception (Sight Group), Increased Arc Of Perception (240 Degrees), Microscopic (x10) (15 Active Points); Independent (-2), Side Effects, Side Effect occurs automatically whenever Power is used (1D6 Con Drain if used for more than 6 turns at a time; -1), IIF Fragile (-1/2), Concentration, throughout (1/2 DCV; -1/2), Custom Modifier (blocked by 1/8" or more of lead; -1/2)
12 Robe of Eyes: (Total: 55 Active Cost, 12 Real Cost) IR Perception (Sight Group) (5 Active Points); Independent (-2), OIF Bulky (-1), light spells blind robes for 1 turn (-1/2) (Real Cost: 1) plus Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Tracking (37 Active Points); Robe Modifiers (-3), light spells blind robes for 1 turn (-1/2) (Real Cost: 8) plus Tracking 20- (13 Active Points); Robe Modifiers (-3), light spells blind robes for 1 turn (-1/2) (Real Cost: 3)
12 Rod of Beguiling: Mind Control 8d6 (Human and Additional Class of Minds classes of minds), 64 Charges (Recovers Under Limited Circumstances; +0), Area Of Effect Nonselective Target (One Hex; +1/4) (62 Active Points); Independent (-2), OAF (-1), only lasts 1 turn per charge, RSR Negates (-3/4), Incantations (-1/4), Gestures (-1/4)
21 Rod of Rulership: Mind Control 9d6 (Human and Additional Class of Minds classes of minds), Area Of Effect Nonselective Target (24" Radius; +1 1/4) (124 Active Points); Independent (-2), 64 Charges which Never Recover (-1 1/2), OIF Fragile (-3/4), Gestures (-1/4), RSR Negates (-1/4), Incantations (-1/4)
9 Shortsword Of Quickness +2: (Total: 34 Active Cost, 9 Real Cost) HKA 1d6 (2d6 w/STR) (15 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 3) plus +2 with any single attack (Real Cost: 4) plus +5 DEX (15 Active Points); Sword Limitations (-3 1/4), Only affects initiative and order of attack (-1 1/2), No Figured Characteristics (-1/2) (Real Cost: 2)
6 Wand of Magic Missiles: EB 4d6, 125 Charges (Recovers Under Limited Circumstances; +1/4), Autofire (3 shots; +1/4) (30 Active Points); Wand Limits (-3 3/4)
12 Wand of Paralyzation: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4), 125 Charges (Recovers Under Limited Circumstances; +1/4) (60 Active Points); Independent (-2), Wand Limits (-1 3/4), RSR Negates (-1/4)
13 Witchfire Wand: (Total: 68 Active Cost, 13 Real Cost) EB 6d6, 125 Charges (Recovers Under Limited Circumstances; +1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), No H20 (-1/4), Incantations (-1/4), Beam (-1/4), Gestures (-1/4) (Real Cost: 7) plus Mind Control 5d6, 125 Charges (Recovers Under Limited Circumstances; +1/4) (31 Active Points); Independent (-2), Wand Limits (-1 3/4), Linked (EB; -1/2), RSR Negates (-1/4) (Real Cost: 6) [Notes: From Arduin]
9 Robe of Useful Items: Major Transform 4d6 (Items from a random table) (60 Active Points); Robe Modifiers (-3), 4 clips of 6 Charges which Never Recover (-2 1/4), Gestures (-1/4)
4 Amulet of the Red Tiger Tribe: (Total: 21 Active Cost, 4 Real Cost) +5 STR (5 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 1) plus Crippling Blow (16 Active Points); Independent (-2), Only works when used as a sneak attack (-1), IIF Fragile (-1/2) (Real Cost: 3) [Notes: From NWN]
9 Bat Cloak: Giant Bat (138 Character Points in the most expensive form) (Instant Change) (33 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Hour (-1/4), IIF (-1/4) [Notes: From Arduin]
19 Clawed Gauntlets: (Total: 82 Active Cost, 19 Real Cost) HKA 1d6+1 (2 1/2d6 w/STR) (20 Active Points); Gauntlet Mods (-3) (Real Cost: 5) plus +1 with any single attack (Real Cost: 2) plus Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4), Cannot Be Escaped With Teleportation (+1/4) (60 Active Points); Independent (-2), Gauntlet must do body damage (-1/2), OIF (-1/2), Required Hands Two-Handed (-1/2), Reduced Penetration (-1/4), Linked (HKA; -1/4) (Real Cost: 12)
13 Claws of The Bear: (Total: 28 Active Cost, 13 Real Cost) HKA 1d6+1 (2 1/2d6 w/STR) (20 Active Points); Independent (-2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Reduced Penetration (-1/4) (Real Cost: 5) plus +1 with any single attack (Real Cost: 2) plus +3 with single Characteristic Roll (Real Cost: 6) [Notes: Druids Only]
11 Gem of Seeing: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Range, Telescopic (+1 versus Range Modifier), Usable By Other (+1/4) (47 Active Points); Independent (-2), Concentration, throughout (1/2 DCV; -1/2), IIF Fragile (-1/2), Requires Light To Use (-1/4)
8 Golden Lion Figurines: Summon 2 185-point creatures, Friendly (+1/4) (52 Active Points); 1 Charge (-2), Independent (-2), must wait a week to reuse if slain (-1), IIF Fragile (-1/2), Incantations (-1/4)
6 Helm of Comprehending Languages and Magic: Universal Translator 20- (25 Active Points); Independent (-2), OIF Fragile (-3/4), Requires Light To Use (-1/4)
17 Helm of Teleportation: Teleportation 22", Usable By Other (+1/4), Megascale (1" = 100 km; +3/4) (88 Active Points); Independent (-2), 3 Charges (-1 1/4), OIF Fragile (-3/4), Incantations (-1/4)
5 Helm of Underwater Action: (Total: 23 Active Cost, 5 Real Cost) LS (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) (13 Active Points); Independent (-2), OIF Fragile (-3/4), Underwater only (-1/2) (Real Cost: 3) plus +5 PER with Sight Group (10 Active Points); Independent (-2), OIF Fragile (-3/4), Underwater only (-1/2) (Real Cost: 2)
7 Luckstone: (Total: 26 Active Cost, 7 Real Cost) +2 with all non-combat Skills (16 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 4) plus Luck 2d6 (10 Active Points); Stone Modifier (-2 1/2) (Real Cost: 3)
9 Obsidian Steed: Summon 305-point Nightmare (61 Active Points); 1 Charge which Recovers every 1 Week (-2 1/2), Independent (-2), Side Effects (use by good aligned has 10% chance of one way trip to hell; -1/2), IIF Fragile (-1/2), Incantations (-1/4), Antagonistic Annoyed (-1/4)
30 Ring of The Hierophant- Earth: (Total: 143 Active Cost, 30 Real Cost) Environmental Movement (no penalties on) (2 Active Points); Ring Mods (-2 1/2) (Real Cost: 1) plus Language: Earth Elemental Tongue (completely fluent) (3 Active Points); Ring Mods (-2 1/2) (Real Cost: 1) plus Multiform (364 Character Points in the most expensive form) (Instant Change) (78 Active Points); Ring Mods (-2 1/2), 6 Continuing Charges lasting 1 Turn each which Recover every 1 Week (-3/4) (Real Cost: 18) plus Minor Transform 6d6 (reshape existing stone) (60 Active Points); Independent (-2), 1 Charge (-2), IIF Fragile (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10) [Notes: Druids Only]
11 Rod of Terror: (Total: 56 Active Cost, 11 Real Cost) +2 with any single attack (Real Cost: 4) plus Mind Control 6d6, Area Of Effect Nonselective Target (3" Radius; +3/4) (52 Active Points); Independent (-2), 64 Charges which Never Recover (-1 1/2), OAF Fragile (-1 1/4), Side Effects (20% chance of perm loss of 1 pt com; -1/2), No Range (-1/2), Set Effect (Stand Frozen in terror; -1/2), Gestures (-1/4) (Real Cost: 7)
4 Rope of Climbing: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), OIF Fragile (-3/4), Incantations (-1/4)
24 Rope of Entanglement: Entangle 4d6, 5 DEF, Entangle And Character Both Take Damage (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective Target (2" radius; up to 8 human sized creatures in area; +1/2) (101 Active Points); Independent (-2), OIF Fragile (-3/4), Incantations (-1/4), Real Weapon (-1/4)
5 Tallins Tightrope: Swinging 12", Usable Simultaneously (up to 8 people at once; +1) (24 Active Points); Independent (-2), OIF Fragile (-3/4), Requires A DEX Roll (-1/2), only works as a tightrope (-1/2)
10 Aiedo Wither-Stick: (Total: 37 Active Cost, 10 Real Cost) HA +4d6 (20 Active Points); Independent (-2), Required Hands Two-Handed (-1/2), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) (Real Cost: 5) plus +1 with any single attack (Real Cost: 2) plus Drain Strength 1 1/2d6 (15 Active Points); Independent (-2), Linked (Quarterstaff; -1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 3) [Notes: From NWN]
11 Black Rider Quill: (Total: 32 Active Cost, 11 Real Cost) HKA 1d6+1 (2 1/2d6 w/STR) (20 Active Points); Independent (-2), Real Weapon (-1/4) (Real Cost: 6) plus +1 with any single attack (Real Cost: 2) plus +2 with a group of similar Skills (10 Active Points); Independent (-2) (Real Cost: 3) [Notes: From NWN]
16 Blade of the Guardian: (Total: 46 Active Cost, 16 Real Cost) HKA 1d6+1 (2 1/2d6 w/STR) (20 Active Points); Independent (-2), Real Weapon (-1/4) (Real Cost: 6) plus +2 with any single attack (Real Cost: 4) plus EB 2d6, Lingering +1 Phase (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (22 Active Points); Independent (-2), Real Weapon (-1/4), Linked (Longsword; -1/4) (Real Cost: 6) [Notes: From NWN]
4 Cloak of Cleverness: (Total: 19 Active Cost, 4 Real Cost) +5 INT (5 Active Points); Independent (-2), OAF Bulky Fragile (-1 3/4) (Real Cost: 1) plus +5 PRE (5 Active Points); Independent (-2), OAF Bulky Fragile (-1 3/4) (Real Cost: 1) plus +3 EGO (6 Active Points); Independent (-2), OAF Bulky Fragile (-1 3/4) (Real Cost: 1) plus +6 COM (3 Active Points); Independent (-2), OAF Bulky Fragile (-1 3/4) (Real Cost: 1) [Notes: From Arduin, usable by bards, traders, rogues etc]
9 Oil of Acid Resistance: Physical Damage Reduction, Resistant, 75% (60 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Ablative BODY or STUN (-1), Only stops acid damage (-1), IIF Fragile (-1/2)
4 Oil of African Ju Ju: (Total: 20 Active Cost, 4 Real Cost) +5 PRE (5 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), IIF Fragile (-1/2) (Real Cost: 1) plus +10 COM (5 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4) (Real Cost: 2) plus +2 with a group of similar Skills (10 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), IIF Fragile (-1/2) (Real Cost: 1)
3 Oil of Armor: Armor (6 PD/6 ED) (18 Active Points); Independent (-2), 1 Continuing Charge lasting 6 Hours which Never Recovers (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), does not stack with other armor (-1/2)
1 Oil of Bulls Strength: +10 STR (10 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Independent (-2), Extra Time (Extra Phase, -3/4)
2 Oil of Buoyancy: Swimming +10" (27" total) (10 Active Points); 1 Continuing Charge lasting 6 Hours which Never Recovers (-2), Independent (-2), only to keep user from sinking in water (-1)
2 Oil of Lavender: (Total: 15 Active Cost, 2 Real Cost) +3 EGO (6 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Linked (DEX; -1/2), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2) (Real Cost: 1) plus +3 DEX (9 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Extra Time (Full Phase, -1/2), IIF Fragile (-1/2) (Real Cost: 1)
6 Oil of Metal Fatigue: Major Transform 3d6 (Metal to rusted and crumbling metal) (45 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2)
10 Oil of Olibanum: (Total: 60 Active Cost, 10 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Extra Time (Full Phase, -1/2), IIF Fragile (-1/2) (Real Cost: 5) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), Extra Time (Full Phase, -1/2), IIF Fragile (-1/2) (Real Cost: 5)
2 Oil of the Pickpocket: Sleight Of Hand 15- (15 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), Extra Time (Full Phase, -1/2), IIF Fragile (-1/2)
8 Potion of Extra Healing: Healing 6d6 (60 Active Points); 1 Charge which Never Recovers (-4), Potion Mods (-2 1/2)
4 Potion of Healing: Healing 3d6 (30 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), IIF Fragile (-1/2)
10 Potion of Magic Shielding: Minor Globe of Invulnerability: FF (40 PD/35 ED) (75 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Independent (-2), Only stops 1-3rd Level Spells (-1), IIF Fragile (-1/2) [Notes: Abjuration]
4 Potion of Midas Touch: Minor Transform 4d6 (turns metals to gold) (40 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), transformation lasts 1 hour (-1), No Range (-1/2), IIF Fragile (-1/2)
5 Potion of Cloud Giant Strength: +35 STR (35 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
6 Potion of Dragon Control: single color: Mind Control 10d6 (50 Active Points); 1 Charge which Never Recovers (-4), Potion mods (-2 1/2), Limited Class Of Minds [Single species/type of mind] (only a singe color/type of dragon; -1)
5 Potion of Fire Giant Strength: +30 STR (30 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
5 Potion of Fire Resistance: (Total: 32 Active Cost, 5 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2), Only stops Fire Damage (-1) (Real Cost: 2) plus LS (Safe in Intense Heat) (2 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2) (Real Cost: 1) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2), Only stops Fire Damage (-1) (Real Cost: 2)
4 Potion of Frost Giant Strength: +25 STR (25 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
5 Potion of Frost Resistance: (Total: 32 Active Cost, 5 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2), Only stops cold Damage (-1) (Real Cost: 2) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2), Only stops cold Damage (-1) (Real Cost: 2) plus LS (Safe in Intense Cold) (2 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2) (Real Cost: 1)
5 Potion of Gaseous Form: Desolidification (affected by Fire, Lightning, high winds) (40 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (takes double damage from wind spells; -1)
2 Potion of Genius: +15 INT (15 Active Points); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 1/4), Potion mods (-2 1/2)
6 Potion of Giant Control: single type: Mind Control 10d6 (50 Active Points); 1 Charge which Never Recovers (-4), Potion mods (-2 1/2), Limited Class Of Minds [Single species/type of mind] (only a singe type of giant; -1)
2 Potion of Hill Giant Strength: +15 STR (15 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
5 Potion of Mirrored Eyes: (Total: 40 Active Cost, 5 Real Cost) Sight Group Flash Defense (10 points) (10 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Independent (-2), Linked (PowD; -1/2), IIF Fragile (-1/2) (Real Cost: 1) plus PowD (30 points) (30 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2), Only vs gaze type attacks (-1) (Real Cost: 4)
2 Potion of Poison Negation: LS (Immunity All terrestrial poisons and chemical warfare agents) (10 Active Points); Independent (-2), 3 Continuing Charges lasting 6 Hours each which Never Recover (-1 1/2), does not stop poisons already in drinkers body (-1), IIF Fragile (-1/2)
2 Potion of Recall: (Total: 9 Active Cost, 2 Real Cost) Eidetic Memory (5 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2) (Real Cost: 1) plus Speed Reading (x10) (4 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2) (Real Cost: 1)
3 Potion of Scent Neutralization: (Total: 24 Active Cost, 3 Real Cost) Invisibility to Smell/Taste Group (10 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2) (Real Cost: 1) plus Smell/Taste Group Images 1" radius, +/-3 to PER Roll (14 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2) (Real Cost: 2)
3 Potion of Speed: +2 SPD (20 Active Points); 2 Continuing Charges lasting 1 Minute each which Never Recover (-2 3/4), Independent (-2), IIF Fragile (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (LTE Drain; -1/2)
3 Potion of Stone Giant Strength: +20 STR (20 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
6 Potion of Storm Giant Strength: +40 STR (40 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Potion mods (-2 1/2)
8 Potion of Sweet Water: Major Transform 2d6 (liquids into pure water), Area Of Effect Nonselective Target (6" Radius; +1) (60 Active Points); 1 Charge which Never Recovers (-4), Potion mods (-2 1/2)
4 Potion of Treasure Finding: Detect A Large Class Of Things 18- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range, Sense (27 Active Points); 2 Continuing Charges lasting 1 Minute each which Never Recover (-2 3/4), Potion mods (-2 1/2)
8 Potion of Vitality: (Total: 50 Active Cost, 8 Real Cost) LS (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Sleeping Character does not sleep) (26 Active Points); Potion mods (-2 1/2), 1 Continuing Charge lasting 1 Week which Never Recovers (-1 1/2) (Real Cost: 5) plus Dispel 8d6 (24 Active Points); 1 Charge which Never Recovers (-4), Potion mods (-2 1/2) (Real Cost: 3)
1 Potion of Water Breathing: LS (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (8 Active Points); Potion mods (-2 1/2), 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4)
25 Maul of the Titans: HKA 3d6+1, Armor Piercing (+1/2), Penetrating (+1/2) (100 Active Points); OAF (-1), Minimum STR of 23 to use (-3/4), Required Hands Two-Handed (-1/2), No STR Bonus (-1/2), Real Weapon (-1/4)
15 Alar Ch'aranol's Staff: Summon 386-point Lesser Elementals, Friendly (+1/4) (96 Active Points); Custom Modifier (Staff Mods; -3), Extra Time (1 Turn (Post-Segment 12), -1 1/4), 4 Charges (only one of each type per day; -1)
10 Anduvar- Broadsword: (Total: 48 Active Cost, 10 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Broadword Mods; -3 1/4) (Real Cost: 6) plus +3 with HTH Combat (15 Active Points); Custom Modifier (Broadword Mods; -3 1/4) (Real Cost: 3) plus Detect A Single Thing 14- (Unusual Group), Increased Arc Of Perception (240 Degrees) (8 Active Points); Custom Modifier (Broadword Mods; -3 1/4), Concentration, throughout (1/2 DCV; -1/2), Linked (Longsword; -1/2), Gestures (-1/4) (Real Cost: 1) [Notes: Sword is aligned Chaotic Good]
12 Annacon-Longsword: (Total: 59 Active Cost, 12 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 6) plus +2 with HTH Combat (10 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 2) plus Detect A Single Thing 14- (Unusual Group), Discriminatory (11 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Sword glows with a brilliant blue light; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 2) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees) (13 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Sword glows with a brilliant blue light; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 2) [Notes: Sword is aligned Lawful Good]
19 Arbanes Sword of Agility: (Total: 101 Active Cost, 19 Real Cost) HKA 1 1/2d6 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 6) plus +2 with HTH Combat (10 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 2) plus Leaping +10" (12 1/2" forward, 6" upward) (Accurate, x4 Noncombat) (20 Active Points); Custom Modifier (Longsword Mods; -3 1/4), 2 Charges (-1 1/2), Linked (Longsword; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) plus Dispel Hypnotic Pattern, Fire Charm, Slow, Hold, Magical Darkness, 8d6, Reduced Endurance (0 END; +1/2) (36 Active Points); Custom Modifier (Longsword Mods; -3 1/4), No Range (-1/2), Linked (Longsword; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 6) plus +1 SPD (10 Active Points); Custom Modifier (Longsword Mods; -3 1/4), 1 Continuing Charge lasting 1 Turn (-1 1/4), Linked (Longsword; -1/2) (Real Cost: 2)
10 Aron'Dight- Longsword: (Total: 50 Active Cost, 10 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (Cannot be used on good creatures; -1) (Real Cost: 5) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (Cannot be used on good creatures; -1) (Real Cost: 5) [Notes: becomes -5 if used on a good creature]
15 Bane of the North: (Total: 81 Active Cost, 15 Real Cost) HKA 1d6 (1 1/2d6 w/STR) (15 Active Points); Custom Modifier (Shortsword Mods; -3 1/4) (Real Cost: 3) plus +3 with HTH Combat (15 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Custom Modifier (gets +3 vs fiends only; -1/2) (Real Cost: 3) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees) (13 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Linked (HKA; -1/2), Concentration, throughout (1/2 DCV; -1/2), Gestures (-1/4) (Real Cost: 2) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees) (13 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Linked (HKA; -1/2) (Real Cost: 3) plus N-Ray Perception (Sight Group), +5 to PER Roll, Discriminatory, Analyze (25 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Custom Modifier (only allows wielder to see invisible; -1), Concentration, throughout (1/2 DCV; -1/2), Gestures (-1/4), Linked (HKA; -1/4) (Real Cost: 4) [Notes: Aligned Lawful Good]
7 Barnus's Gnomebane: (Total: 34 Active Cost, 7 Real Cost) HKA 1d6 (1 1/2d6 w/STR) (15 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 3) plus +3 with HTH Combat (15 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Custom Modifier (gets +3 vs gnomes only; -1/2) (Real Cost: 3) plus Deadly Blow: +1d6 ([very limited circumstances]) (4 Active Points); Custom Modifier (Shortsword Mods; -3 1/4), Custom Modifier (Only vs Gnomes; -1/2) (Real Cost: 1)
22 Black Flame- Greatsword: (Total: 121 Active Cost, 22 Real Cost) HKA 2d6+1 (3d6 w/STR) (35 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 7) plus +2 with HTH Combat (10 Active Points); Custom Modifier (Greatsword Mods; -3 3/4) (Real Cost: 2) plus Deadly Blow: +2d6 ([very limited circumstances]) (8 Active Points); Custom Modifier (Greatsword Mods; -3 3/4) (Real Cost: 2) plus Healing 2 1/2d6 (25 Active Points); Custom Modifier (Greatsword Mods; -3 3/4), 4 Charges (-1), Linked (Deadly Blow: +2d6; -1/4) (Real Cost: 4) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range (18 Active Points); Custom Modifier (Greatsword Mods; -3 3/4), Linked (???; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) plus Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range (25 Active Points); Custom Modifier (Greatsword Mods; -3 3/4), Gestures (-1/4), Incantations (-1/4), Linked (HKA; -1/4) (Real Cost: 4) [Notes: Aligned Lawful Good]
8 Broadsword of Abhorence of Shape Changers: (Total: 35 Active Cost, 8 Real Cost) HKA 1d6+1 (2d6 w/STR) (20 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 5) plus +1 with HTH Combat (5 Active Points); Custom Modifier (Broadword Mods; -3 1/4) (Real Cost: 1) plus +2 with HTH Combat (10 Active Points); Custom Modifier (Broadword Mods; -3 1/4), Custom Modifier (only vs shapechangers and weres; -1) (Real Cost: 2)
17 Centeotl's Staff: (Total: 60 Active Cost, 17 Real Cost) HA +4d6 (20 Active Points); Custom Modifier (Staff Mods; -3), Hand-To-Hand Attack (-1/2) (Real Cost: 4) plus Suppress Constitution 2d6, Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per Year; +2 1/2) (40 Active Points); Custom Modifier (Cure Disease heals immediately; -1), No Range (-1/2), Constitution based RSR to Negate (-1/4), Linked (HA; -1/4) (Real Cost: 13)
8 Staff of Battle-2: (Total: 45 Active Cost, 8 Real Cost) HA +4d6 (20 Active Points); Custom Modifier (Staff Mods; -3), Hand-To-Hand Attack (-1/2) (Real Cost: 4) plus +1 with HTH Combat (5 Active Points); Custom Modifier (Staff Mods; -3) (Real Cost: 1) plus RKA 1d6+1 (20 Active Points); Custom Modifier (Staff Mods; -3), 1 Charge (-2), Linked (HA; -1/2), Custom Modifier (linked RKA only applies when staff is thrown; -1/2) (Real Cost: 3)
27 Enchanted Longsword of Sylaire: (Total: 146 Active Cost, 27 Real Cost) HKA 1 1/2d6 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 6) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only gets the +5 vs Undead; -1) (Real Cost: 5) plus Deadly Blow: +2d6 ([very limited circumstances]) (8 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only vs Undead; -1) (Real Cost: 1) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range (18 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Linked (???; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 3) plus Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range (18 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Linked (???; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 3) plus Flight 15", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2) (52 Active Points); Custom Modifier (Longsword Mods; -3 1/4), 3 Continuing Charges lasting 1 Turn each (-3/4), Linked (???; -1/2), Gestures (-1/4) (Real Cost: 9) [Notes: Unaligned]
19 Evil Wyrmslayer Longsword: (Total: 95 Active Cost, 19 Real Cost) HKA 1 1/2d6 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 6) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only gets the +5 vs evil male dragons; -1) (Real Cost: 5) plus +20 Mental Defense (62 points total) (20 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only vs dragon fear and awe; -1), Linked (HKA; -1/2) (Real Cost: 3) plus +5 with DCV (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Gestures (-1/4) (Real Cost: 5) [Notes: Unaligned]
20 Evithyans Blade: (Total: 100 Active Cost, 20 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 6) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only vs Drow Elves; -1) (Real Cost: 5) plus Drain CON 2d6, Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (50 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only vs Drow Elves; -1), Linked (HKA; -1/4) (Real Cost: 9) [Notes: Unaligned]
17 Fiendbane: (Total: 103 Active Cost, 17 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Independent (-2), OAF Bulky (-1 1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 5) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Bastard Sword Mods; -4), Custom Modifier (+5 only vs Fiends; -1) (Real Cost: 4) plus +30 Mental Defense (62 points total) (30 Active Points); Custom Modifier (Bastard Sword Mods; -4), Custom Modifier (only vs charm and fear attacks from fiends; -1), Gestures (-1/4), Linked (Bastard Sword; -1/4) (Real Cost: 5) plus +3 with DCV (15 Active Points); Custom Modifier (Bastard Sword Mods; -4), Custom Modifier (only vs fiends; -1) (Real Cost: 2) plus Deadly Blow: +2d6 ([very limited circumstances]) (8 Active Points); Custom Modifier (Bastard Sword Mods; -4), Custom Modifier (only vs fiends; -1), Linked (Bastard Sword; -1/2) (Real Cost: 1) [Notes: aligned to be used by any good]
6 Talisman of Orcas: Power Defense (30 points) (30 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), Custom Modifier (Only works on undead to prevent being turned; -1 1/2)
13 Talisman of the Beast: Multiform (250 Character Points in the most expensive form) (Instant Change, x8 Number Of Forms), 6 Continuing Charges lasting 1 Hour each which Recover every 1 Week (+0) (70 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), Custom Modifier (exact type of beast determined randomly; -1), Extra Time (Full Phase, -1/2), Incantations (-1/4)
11 Talisman of the Chimera: EB 7d6, Area Of Effect Nonselective (8" Cone; +3/4) (61 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), 3 Charges (-1 1/4), No Range (-1/2), Custom Modifier (Not in H20; -1/4)
6 Talisman of Tongues: Universal Translator 17- (26 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), Side Effects (Side Effect only affects the environment near the character; Original owners are looking for these amulets, will kill to retrieve if needed; -3/4)
15 Talisman of the Cockatrice: Major Transform 7d6 (Flesh to Stone) (105 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), 1 Charge (-2), No Range (-1/2), All Or Nothing (-1/2), RSR to Negate (-1/4)
8 Talisman of the Gryphon: (Total: 40 Active Cost, 8 Real Cost) +10 Mental Defense (62 points total), Usable Simultaneously (up to 16 people at once; +1 1/4), Area Of Effect (3" Radius; +1), Selective (+1/4) (40 Active Points); Custom Modifier (Jewelry Mods; -2 3/4), Custom Modifier (only vs Fear and morale attacks; -1) (Real Cost: 8)
22 Talisman of the Mire: Major Transform 4d6 (land into Marsh), Area Of Effect (12" Radius; +1 1/4) (135 Active Points); Extra Time (1 Hour, -3), OIF Fragile (-3/4), 32 Charges (Recovers Under Limited Circumstances; -3/4), Custom Modifier (not in desert or really dry land; -1/2)
13 Azlers Harp: Dispel Mind control and mind affecting spells 15d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (79 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2), No Range (-1/2)
13 Biwa of Calming: Mind Control 6d6 (Human and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points); Independent (-2), OAF Fragile (-1 1/4), Set Effect (pacify; -1/2), Custom Modifier (must be able to hear music; -1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), RSR to Negate (-1/4)
13 Biwa of Charming: Mind Control 6d6 (Human and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2), Requires A Skill Roll (-1/2), Set Effect (Discord; -1/2), RSR to Negate (-1/4)
13 Biwa of Discord: Mind Control 6d6 (Human and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4), Area Of Effect Nonselective (5" Radius; +3/4) (80 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2), RSR to Negate (-1/4)
13 Defenders Harp: (Total: 105 Active Cost, 13 Real Cost) RKA 3d6-1, Reduced Endurance (1/2 END; +1/4), Area Of Effect Nonselective (10" Radius; +1) (90 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (non magical weapons, shields, and glass objects only; -1), Custom Modifier (can only be used once per hour; -1), Custom Modifier (must be able to hear music; -1/2), No Range (-1/2), RSR to Negate (-1/4) (Real Cost: 10) plus +10 PRE (10 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2) (Real Cost: 2) plus +10 COM (5 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2) (Real Cost: 1)
27 Hand Harp: (Total: 169 Active Cost, 27 Real Cost) Sight and Hearing Groups Images Increased Size (2" radius; +1/4) (19 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Only To Create Light (-1) (Real Cost: 3) plus Dispel Charm and related spells 10d6, Area Of Effect (One Hex; +1/2) (45 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2) (Real Cost: 8) plus FW (10 PD/10 ED/10 Mental Defense) (75 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (must be able to hear music; -1/2) (Real Cost: 13) plus Teleportation 15" (30 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), 1 Charge (-2), Custom Modifier (inanimate objects only; -1), Incantations (-1/4) (Real Cost: 3)
12 Harp of Gold: Major Transform 4d6 (all silver, electrum, platinum into gold), Area Of Effect Nonselective (6" Radius; +3/4) (105 Active Points); Custom Modifier (Stringed Instrument Mods; -2 3/4), 1 Charge which Recovers every 1 Week (-2 1/2), OAF Bulky Fragile (-1 3/4), Requires A Skill Roll (-1/2), All Or Nothing (-1/2)
2 Harp of Healing: (Total: 22 Active Cost, 2 Real Cost) Healing BODY 1d6, Can Heal Limbs, Area Of Effect (One Hex; +1/2) (22 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Extra Time (1 Hour, -3), Custom Modifier (must be able to hear music; -1/2) (Real Cost: 2)
28 Longsword +5 Holy Avenger: (Total: 110 Active Cost, 28 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Independent (-2), OIF (-1/2), Real Weapon (-1/4) (Real Cost: 7) plus +5 with HTH Combat (25 Active Points); Custom Modifier (Longsword Mods; -2 3/4) (Real Cost: 7) plus Deadly Blow: +2d6 ([very limited circumstances]) (8 Active Points); Custom Modifier (Longsword Mods; -2 3/4), Custom Modifier (only vs evil creatures; -1) (Real Cost: 2) plus Dispel 5d6, Reduced Endurance (0 END; +1/2), all [special effect] powers simultaneously (Dispell Magic; +2) (52 Active Points); Custom Modifier (Longsword Mods; -2 3/4), Gestures (-1/4), Linked (HKA; -1/4) (Real Cost: 12)
10 Rhingalades Harp: (Total: 87 Active Cost, 10 Real Cost) Teleportation 10", rapid Noncombat movement (+1/4), Continuous (+1) (45 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (random locations; -1), Extra Time (Extra Phase, Delayed Phase, -1), Requires A Skill Roll (-1/2), Lockout (-1/2) (Real Cost: 5) plus Sight Group Images Increased Size (2" radius; +1/4), +/-8 to PER Rolls (42 Active Points); Custom Modifier (Stringed Instrument Mods; -4 1/4), Custom Modifier (only to create exact images of caster; -1), Extra Time (Extra Phase, Delayed Phase, -1), No Range (-1/2), Lockout (-1/2) (Real Cost: 5)
13 Spectral Sword: (Total: 67 Active Cost, 13 Real Cost) HKA 2d6-1 (2d6 w/STR), Affects Desolidified Any form of Desolidification (+1/2) (37 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only does damage to undead; -1) (Real Cost: 7) plus +2 with HTH Combat (10 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only to hit undead; -1) (Real Cost: 2) plus +4 with DCV (20 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only vs undead attacks; -1) (Real Cost: 4)
21 Stalker Longsword: (Total: 109 Active Cost, 21 Real Cost) HKA 2d6-1 (2d6+1 w/STR) (25 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 6) plus +3 with HTH Combat (15 Active Points); Custom Modifier (Longsword Mods; -3 1/4) (Real Cost: 3) plus +3 STR (3 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Linked (HKA; -1/2), Custom Modifier (For Rangers only; -1/2) (Real Cost: 1) plus +5 PRE (5 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Linked (HKA; -1/2), Custom Modifier (For Rangers only; -1/2) (Real Cost: 1) plus +3 with a group of similar Skills (15 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (For Rangers only; -1/2) (Real Cost: 3) plus Beast Speech (15 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (only with Dogs and Wolves; -1), Custom Modifier (For Rangers only; -1/2) (Real Cost: 3) plus Invisibility to Sight and Smell/Taste Groups , 3 Continuing Charges lasting 1 Hour each (+1/4) (31 Active Points); Custom Modifier (Longsword Mods; -3 1/4), Custom Modifier (one charge each of invisibilty, Invis to animals, and invis to undead; -1), Custom Modifier (For Rangers only; -1/2), Requires A Skill Roll (-1/2), Only When Not Attacking (-1/2), Gestures (-1/4) (Real Cost: 4)

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