HERO SYSTEM SOURCE MATERIAL
- CRIME SCENE
- Quick scenario generator for Champions or other superhero RPGs. Written by A. Bigwood.
- HISTORY OF THE SUPER-SOLDIER SERUM
- A brief look at how it came to be.
- THE TAROT COUNCIL
- An organization suitable for superheroic campaigns.
- WOLD NEWTON UNIVERSE SUPERHERO TIMELINE
- Created by Robert Dorf, this timeline takes the concept of the "Wold-Newtown" universe (look it up on Google) and applies it to a possible superhero setting.
- THE HOLLYWOOD ACTION HERO TEMPLATE
- ARMS AND ARMOR FOR FANTASY HERO
- Revised rules and suggestions for more realistic treatments of Fantasy Hero armor and weapons. Written by David Kuijt for 4th Edition.
-
- EUROPEAN ARMOR OVERVIEW
- An overview of the armor worn during different time periods of the Middle Ages.
- EUROPEAN ARMOR RULES
- Rules for a more realistic treatment of armor. Also includes sample armors.
- EUROPEAN WEAPONS
- Revised weapons list for Medieval Europe.
- ARMOR OF THE MIDDLE AGES
- A brief listing of armor worn during the Middle Ages. Also includes a glossary of armor terms.
- ARMS AND ARMOR ART GALLERY
- Line drawings of different forms of arms and armor from the Middle Ages.
- CAMPAIGN CLASSICS
- A long time ago (like in the late 1980s) Iron Crown Enterprises released a series of supplements for 3rd Edition Fantasy Hero and Rolemaster. Titled "Campaign Classics" these books detailed a variety of different real-world eras as the basis for a role-playing campaign. I've taken the provided material and updated select elements to HERO System 6th Edition.
-
- MYTHIC EGYPT
- MYTHIC GREECE
- ROBIN HOOD
- VIKINGS
- CASTLE FALKENSTEIN RACIAL PACKAGE DEALS—Suggested Package Deals for races from the Castle Falkenstein RPG.
- ENCHANTED WEAPONS AND ARTIFACTS
- Powerful enchanted weapons of all sorts for use in various HERO System campaigns.
- FEATS FOR HERO
- Adapted from Dungeons and Dragons 3rd Edition
- A GRIMORE OF ASSORTED SPELLS
- A selection of spells suitable for various genres.
- HOW THE PEOPLES OF THE WORLD CAME TO BE
- An alternate take on the origins of elves and dwarves.
- MAGIC WEAPONS FOR HERO
- Adapted from various role-playing systems and settings.
- RACES OF THE KNOWN WORLD
- A rough breakdown (by type) of the various races common to fantasy.
- VARIANT ORIGIN FOR ELVES
- Instead of being the oldest race (as is common in fantasy), what if elves where the youngest?.
- WORLD OF DARKNESS HERO
- Rules for converting White Wolf's World of Darkness to the HERO System.
- ADDITIONAL MARTIAL ARTS
- Expanded Fencing styles, In Yo Face fighting, an expanded Naginatajutsu style, and more!
- ARMS AND ARMOR FOR NINJA HERO
- Revised rules and suggestions for more realistic treatments of Ninja Hero armor and weapons. Written by David Kuijt for 4th Edition.
-
- ARMOR OF FEUDAL JAPAN
- Notes on specific types of armor worn in feudal Japan.
- ASIAN WEAPONS
- Revised weapons list for Asia.
- FU SCHTICKS FOR THE HERO System
- Wild martial arts powers derived from the pages of Feng Shui.
- LUNCH MONEY
- Atlas Games' fast-paced card game of playground combat presented as a HERO System martial art. Written by Roland Volz.
- MEDIEVAL MARTIAL ARTS
- A look at real world martial arts packages from the Middle Ages, suitable for use in most Fantasy Hero campaigns.
- SOME THOUGHTS ON THE MARTIAL ARTS GENRE
- Just what it says. This collects some thoughts and comments I had regarding possible expansion to the material contained in the HERO System Martial Arts book for 6th Edition.
- TALISLANTA MARTIAL ARTS
- Fighting styles from the Talislanta campaign setting. Written by Roland Volz.
- THE MONTAUK PROJECT
- Are you ready for secret projects to warp time and space? For aliens, Nazis, time travel, invisible ships and Beasts From the Id? Read on to learn more!
- FICTIONAL FIREARMS
- Gravitons, Earthshakers, and Powerguns, oh my!
- THE VOID
- Beyond the anti-spinward edges of Terran Empire, past the Ackákian Empire, near fabled Malva, lies The Void. A roughly spherical section of space approximately one hundred parsecs in diameter, The Void is a place spacers avoid, and with good reason.
- ASTRONAUT TEMPLATE
- A basic template for creating characters with astronaut training or experience.
- BIG EYES, SMALL MOUTH TO HERO System
- Conversion notes and suggestions.
- EXPANDED DISADVANTAGES FOR THE HERO System
- Expanded list of disadvantages for the HERO System adapted from similar lists used in GURPS
- GURPS SUPERS TO HERO System
- Conversion notes and suggestions.
- HERO COMEDY—A not-so-serious look at the HERO System.
-
- CHAMPIONS: GOOD/BAD
- A less than serious look at the Champions RPG.
- GAMER'S JARGON
- assorted terms (and their definitions) collected from the local gaming groups.
- SIGNS YOUR GM IS NOW....
- George Lucas, Ayn Rand, Laurell K. Hamilton, Big Brother, J.R.R. Tolkein, and more!
- THE GOOD, THE BAD AND THE REALLY STUPID I
- a collection of amusing gaming moments.
- THE GOOD, THE BAD AND THE REALLY STUPID II
- More of the same.
- THINGS I LEARNED FROM PLAYING CHAMPIONS
- Another less than serious look at the Champions RPG.
- WHAT WAS HE/SHE THINKING?
- The title sort of says it all....
- WORST HERO ORIGINS EVER
- Some really, really, bad ideas for characters from the HERO System Mailing List.
- SURBROOK'S GUIDE TO ADAPTING FICTIONAL CHARACTERS TO THE HERO System
- A guide to adapting powers and characters from fictional sources.
- SURBROOK'S EIGHT STEPS TO CHARACTER BUILDING
- A guide to building HERO System characters.
- TASHA'S GUIDE TO CREATING HERO System CHARACTERS
- A guide to building HERO System characters. Written by by Jenevieve DeFer (Tasha on the Hero Boards.)