IT'S TIME FOR ANOTHER GOOD IDEA/BAD IDEA

Good Idea 4d6 Transfer.
Bad Idea 4d6 Susceptibility.
Good Idea A primary attack which is a 12d6 Energy Blast.
Bad Idea A primary attack which is a 1-1/2d6 RKA, Armor Piercing, Penetrating, AVLD which does BODY, Fully Indirect, No Range Modifier, Half END, Concentrate (Half DCV), Extra Time (Full Phase), Bulky Fragile OAF, Gestures, Incantations, Not in Intense Electromagnetic Fields, Requires Magic Skill Roll, Side Effects (full power—31d6+1).
Good Idea Favor by Doctor Destroyer, 14-.
Bad Idea Hunted by Doctor Destroyer, 14-.
Good Idea Hunted by Green Dragon.
Bad Idea Hunted by the Gweenies.
Good Idea Playing a comically half-baked gadgeteer with Dave Mattingly as GM.
Bad Idea Playing a comically half-baked gadgeteer with Steve Long as GM.
Better Idea Playing an Indiana Jones type in a FH game with Bob Greenwade as GM.
Worse Idea Playing an Indiana Jones type in a FH game with Bob Greenwade as GM.
Good Idea Giving the Golden Avenger a hot tip.
Bad Idea Giving the Golden Avenger a hot foot.
Good Idea Meeting the President and giving him a firm handshake.
Bad Idea Meeting the President and giving him a noogie.
Good Idea Apprehending CLOWN.
Bad Idea Apprehending CLOWN.
Good Idea Saying, "Beetlejuice!" three times.
Bad Idea Saying, "Hastur!" three times.
Good Idea Calling Aaron Allston one of the big men of the Hero world.
Bad Idea Calling Aaron Allston one of the really, really big men of the Hero world.
Good Idea The Spirit rules from HERO System Almanac I and Horror Hero.
Bad Idea The Spirit rules from HERO System Almanac I and Horror Hero.
Good Idea Updating your favorite NPC organization, the way you like it.
Bad Idea Updating someone else's favorite NPC organization, the way you like it.
Good Idea Referring to your readers as those kind and intelligent individuals who provide you, the author, with livelihood.
Bad Idea Referring to your readers as half-wits and lunatics.
Good Idea Coming up with an inventive new way of applying an old game mechanic.
Bad Idea Sharing your idea with the Hero Mailing List and asking, "What do you think?"
Good Idea Going after the enemy Gadgeteer with the VPP, Limitation: Only change in lab.
Bad Idea Going after the enemy Gadgeteer with the VPP, Limitation: Only change in lab—in the lab.
Good Idea A DNPC who's an ex-cop.
Bad Idea A DNPC who's an ex-enforcer for a Colombian cartel.
Good Idea Roleplaying your characters' origin scenes in detail.
Bad Idea Roleplaying your characters' sex scenes in detail.
Good Idea Filling in for Defender as the Champions leader.
Bad Idea Filling in for Seeker on the cover of Champions books.
Good Idea Trading quips with Seeker.
Bad Idea Trading quips with Seeker (the New Millennium version).
Worse Idea Trading costumes with Seeker (either one)
Good Idea Facing VIPER with the Champions for backup.
Bad Idea Facing VIPER with Little Angel for backup.
Good Idea Dating Quantum. (Hubba hubba!)
Bad Idea Dating Quantum. (Owwwwww....)
Worse Idea Dating Pretty Poison (urkk...)
Even Worse Idea Dating a woman named 'Howler'...
Good Idea Buying your 13-year-old son a copy of the Fifth Edition HERO System Rulebook and Champions genre book.
Bad Idea Buying your 13-year-old son a copy of the Fifth Edition HERO System Rulebook and Champions genre book.
Worse Idea Buying your 13-year-old son a copy of the Fuzion rulebook.
Good Idea Being praised by the Champions.
Bad Idea Having to be bailed out by the Champions.
Good Idea Hardened Defenses
Bad Idea Ablative Defenses
Good Idea Taking a summer vacation to Sanctuary.
Bad Idea Taking a summer vacation to Stronghold.
Worse Idea Taking a summer vacation in the Image universe.
Good Idea Density Increase, Always On, 0 END Persistent
Bad Idea Desolidification, Always On, Increased END Cost
Good Idea Getting your main attack from a Cosmic Pool.
Bad Idea Getting your main attack from a swimming pool.
Good Idea KS: VIPER, 17-
Bad Idea KS: CLOWN, 17-
Good Idea Publishing an adventure idea in a Hero Games supplement.
Bad Idea Publishing an adventure idea on the HERO System Mailing List.
Good Idea going into some detail about your characters' history and background
Bad Idea going into immense and daunting detail about your characters' pet rock collection
Good Idea getting a few extra skills to flesh out the character concept
Bad Idea spending half your points of 'ancient clog-dancing techniques'
Good Idea Modeling your unique mystic artifact as Restrainable as it always returns to your hand, along with all of your powers being Only In Hero ID
Bad Idea Modeling your unique mystic artifact as an Independent Fragile OAF with all of your powers in it while you have a Public ID, many high DEX Hunters, and a Reputation for having an Independent Fragile OAF
Good Idea Being a villain hunted by a local Police force (Less Powerful, limited geographic area, to imprison)
Bad Idea Being a villain hunted by Mechanon, Doctor Destroyer, and The Harbinger of Justice
Good Idea Characters you love to role-play against, like Howler and Stalker
Bad Idea Characters you hate to role-play with, like Foxbat and Crusader
Good Idea Reasonable stats and a good balance of power with a well thought out history
Bad Idea Disproportionate stats and powers like No Conscious Control Multiform into a house plant, raged discriminatory 360 degree taste Always On, LS: Breathe Soup, Instant Change UAO, etc., with a history written on napkins with crayon
Good Idea Telling the Harbinger of Justice all you know about organized crime.
Bad Idea Telling the Harbinger of Justice anything you know about organized crime.
Good Idea Privately resolving to bring Doctor Destroyer to justice.
Bad Idea Publicly resolving to bring Doctor Destroyer to justice.
Good Idea Accepting a character sheet printed by computer.
Bad Idea Accepting a character sheet written in crayon.
Good Idea Running an adventure with Foxbat as the main villain.
Bad Idea Running an adventure with Foxbat as the main villain.
Good Idea Meticulously planning all plot possibilities for your game of Champions.
Bad Idea Meticulously planning all plot possibilities for your game of Saturday Morning Hero.
Good Idea Wearing a costume to your Danger International game, then going straight to an unrelated function.
Bad Idea Wearing a costume to your Champions game, then going straight to an unrelated function.
Good Idea Player props for a game of Danger International.
Bad Idea Player props for a game of Horror Hero (Lovecraft style).
Good Idea Taking prisoners in Champions.
Bad Idea Taking prisoners in Horror Hero.
Good Idea Having a character that can absorb energy attacks and then throw them back at the villain.
Bad Idea Not giving this character any defenses!!!
Good Idea Helping a teammate to defeat a most vile enemy
Bad Idea Helping the enemy to defeat a most vile teammate
Good Idea Having a secret identity job
Bad Idea Having a secret identity job that requires 80+ hrs a week
Good Idea Pose a heroic pose for press shots
Bad Idea Mooning the camera
Good Idea Helping a girl retrieve her cat from the tree
Bad Idea Ripping down the tree to get to the cat
Good Idea Having a girlfriend in the campaign
Bad Idea Having your real girlfriend find out about your girlfriend in your campaign grin
Good Idea Having food at your game
Bad Idea Using the food to demonstrate your insult to Dr. Destroyer
Good Idea Saying a few jokes at your game
Bad Idea Having your characters being the jokes at your game
Good Idea Rounding out your characters by using the disad Dependability
Bad Idea Making that Dependability impossible to get to
Good Idea Capturing Foxbat
Bad Idea Capturing Foxbat
Good Idea Becoming a GM
Bad Idea Becoming a GM
Good Idea Sacrificing your character to save the other PCs
Bad Idea Sacrificing your character so that the PC's can finish their Happy Meals
Good Idea Having lots of D6
Bad Idea Using these D6 to show how you can hit the other PC without him dodging
Good Idea Having a thief in your fantasy party
Bad Idea Calling him a thief when you are in a tavern standing by people who he has just swindled at playing cards.
Good Idea Turning your defenses on before going into battle
Bad Idea Turning your defenses off in battle
Good Idea X-Files Hero
Bad Idea XXX-files Hero
Good Idea Space Opera Hero
Bad Idea Soap Opera Hero
Good Idea The Ultimate Super Vehicle
Bad Idea The Ultimate Super Vegetable
Good Idea The Ultimate Battle Suit
Bad Idea The Ultimate Law Suit
Good Idea Justice INC.; G-men fight gangsters in the 1920s and 30s.
Bad Idea Justice Ink; paralegals search for evidence for a special prosecutor.
Good Idea Psych Lim; slightly Paranoid
Bad Idea Hunted; Whole world 14-
Good Idea A SPD 6 character.
Bad Idea A DEX 6 character.
Good Idea A DEX 20 character.
Bad Idea A SPD 20 character.
Good Idea 5d6 Luck
Bad Idea 5d6 Unluck
Good Idea Playing a Conan clone in Fantasy Hero.
Bad Idea Playing a Groo clone in Fantasy Hero.
Good Idea 4d6 RKA, No Range, AoE Radius, Personnel Immunity
Bad Idea 4d6 RKA, No Range, AoE Radius, and NO Defenses
Good Idea DNPC; Wife
Bad Idea DNPC; Mother-in-Law
Good Idea Modeling your character on someone in a comic book.
Bad Idea Modeling your character on someone in prison.
Good Idea Highlander: the series
Bad Idea Highlander II: the Sickening
Good Idea Mary Jane Watson-Parker
Bad Idea the Mary Jane girls.
Good Idea Creating the woman of your dreams using a computer and a Barbie doll.
Bad Idea Creating the woman of your dreams with neck bolts and dead bodies.
Good Idea Meeting someone who owns a 1st ED. HP Lovecraft novel signed by the author.
Bad Idea Meeting someone who owns a 1st ED. HP Lovecraft novel signed by Cthuluth.
Good Idea Scaring your players in a game of Horror Hero. (as GM)
Bad Idea Scaring yourself in a game of Horror Hero. (as GM)
Good Idea Hitching a ride on the Batmobile
Bad Idea Hitching a ride on Tee-Hee; the CLOWN car.
Good Idea Using Animaniacs-type cliches for Hero Mailing List posts
Bad Idea Using Animaniacs-type cliches for Dark Champions adventures

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